CompositeDisposable
NexusLabs.Needlr.AgentFramework¶
NexusLabs.Needlr.AgentFramework.Progress¶
CompositeDisposable Class¶
Composite System.IDisposable that owns a fixed set of child disposables and releases them in reverse order on NexusLabs.Needlr.AgentFramework.Progress.CompositeDisposable.Dispose.
Inheritance System.Object 🡒 CompositeDisposable
Implements System.IDisposable
Remarks¶
Null entries are ignored, allowing callers to mix typed references with
conditional as IDisposable casts without pre-filtering. All entries
are disposed even if earlier ones throw; collected exceptions are re-thrown
as a single System.AggregateException.
Used primarily by the source generator's BeginXxxAgentProgressScope
emission to tie the lifetime of per-scope sinks (that implement
System.IDisposable) to the returned scope handle, preventing leaks.
Constructors¶
CompositeDisposable(IEnumerable<IDisposable>) Constructor¶
Creates a composite wrapping the supplied disposables in order.
public CompositeDisposable(System.Collections.Generic.IEnumerable<System.IDisposable?> disposables);
Parameters¶
disposables System.Collections.Generic.IEnumerable<System.IDisposable>
CompositeDisposable(IDisposable[]) Constructor¶
Creates a composite wrapping the supplied disposables in order.
Parameters¶
disposables System.IDisposable[]